mardi 9 août 2016

History of Video Games - The First Video Game Ever Made?

As an avid retro-gamer, for quite a long time I've been particularly interested in the history of video games. To be more specific, a subject that I am very passionate about is "Which was the first video game ever made?"... So, I started an exhaustive investigation on this subject (and making this article the first one in a series of articles that will cover in detail all video gaming history).
The question was: Which was the first video game ever made?
The answer: Well, as a lot of things in life, there is no easy answer to that question. It depends on your own definition of the term "video game". For example: When you talk about "the first video game", do you mean the first video game that was commercially-made, or the first console game, or maybe the first digitally programmed game? Because of this, I made a list of 4-5 video games that in one way or another were the beginners of the video gaming industry. You will notice that the first video games were not created with the idea of getting any profit from them (back in those decades there was no Nintendo, Sony, Microsoft, Sega, Atari, or any other video game company around). In fact, the sole idea of a "video game" or an electronic device which was only made for "playing games and having fun" was above the imagination of over 99% of the population back in those days. But thanks to this small group of geniuses who walked the first steps into the video gaming revolution, we are able to enjoy many hours of fun and entertainment today (keeping aside the creation of millions of jobs during the past 4 or 5 decades). Without further ado, here I present the "first video game nominees":
1940s: Cathode Ray Tube Amusement Device
This is considered (with official documentation) as the first electronic game device ever made. It was created by Thomas T. Goldsmith Jr. and Estle Ray Mann. The game was assembled in the 1940s and submitted for an US Patent in January 1947. The patent was granted December 1948, which also makes it the first electronic game device to ever receive a patent (US Patent 2,455,992). As described in the patent, it was an analog circuit device with an array of knobs used to move a dot that appeared in the cathode ray tube display. This game was inspired by how missiles appeared in WWII radars, and the object of the game was simply controlling a "missile" in order to hit a target. In the 1940s it was extremely difficult (for not saying impossible) to show graphics in a Cathode Ray Tube display. Because of this, only the actual "missile" appeared on the display. The target and any other graphics were showed on screen overlays manually placed on the display screen. It's been said by many that Atari's famous video game "Missile Command" was created after this gaming device.
1951: NIMROD
NIMROD was the name of a digital computer device from the 50s decade. The creators of this computer were the engineers of an UK-based company under the name Ferranti, with the idea of displaying the device at the 1951 Festival of Britain (and later it was also showed in Berlin).
NIM is a two-player numerical game of strategy, which is believed to come originally from the ancient China. The rules of NIM are easy: There are a certain number of groups (or "heaps"), and each group contains a certain number of objects (a common starting array of NIM is 3 heaps containing 3, 4, and 5 objects respectively). Each player take turns removing objects from the heaps, but all removed objects must be from a single heap and at least one object is removed. The player to take the last object from the last heap loses, however there is a variation of the game where the player to take the last object of the last heap wins.
NIMROD used a lights panel as a display and was planned and made with the unique purpose of playing the game of NIM, which makes it the first digital computer device to be specifically created for playing a game (however the main idea was showing and illustrating how a digital computer works, rather than to entertain and have fun with it). Because it doesn't have "raster video equipment" as a display (a TV set, monitor, etc.) it is not considered by many people as a real "video game" (an electronic game, yes... a video game, no...). But once again, it really depends on your point of view when you talk about a "video game".
1952: OXO ("Noughts and Crosses")
This was a digital version of "Tic-Tac-Toe", created for an EDSAC (Electronic Delay Storage Automatic Calculator) computer. It was designed by Alexander S. Douglas from the University of Cambridge, and one more time it was not made for entertainment, it was part of his PhD Thesis on "Interactions between human and computer".
The rules of the game are those of a regular Tic-Tac-Toe game, player against the computer (no 2-player option was available). The input method was a rotary dial (like the ones in old telephones). The output was showed in a 35x16-pixel cathode-ray tube display. This game was never very popular because the EDSAC computer was only available at the University of Cambridge, so there was no way to install it and play it anywhere else (until many years later when an EDSAC emulator was created available, and by that time many other excellent video games where available as well...).
1958: Tennis for Two
"Tennis for Two" was created by William Higinbotham, a physicist working at the Brookhaven National Laboratory. This game was made as a way of entertainment, so laboratory visitors had something funny to do during their wait on "visitors day" (finally!... a video game that was created "just for fun"...) . The game was pretty well designed for its era: the ball behavior was modified by several factors like gravity, wind velocity, position and angle of contact, etc.; you had to avoid the net as in real tennis, and many other things. The video game hardware included two "joysticks" (two controllers with a rotational knob and a push button each) connected to an analog console, and an oscilloscope as a display.
"Tennis for Two" is considered by many the first video game ever created. But once again, many others differ from that idea stating that "it was a computer game, not a video game" or "the output display was an oscilloscope, not a "raster" video display... so it does not qualify as a video game". But well... you can't please everyone...
It is also rumored that "Tennis for Two" was the inspiration for Atari's mega hit "Pong", but this rumor has always been strongly denied... for obvious reasons.
1961: Spacewar!
"Spacewar!" video game was created by Stephen Russell, with the help of J. Martin Graetz, Peter Samson, Alan Kotok, Wayne Witanen and Dan Edwards from MIT. By the 1960s, MIT was "the right choice" if you wanted to do computer research and development. So this half a dozen of innovative guys took advantage of a brand-new computer was ordered and expected to arrive campus very soon (a DEC PDP-1) and started thinking about what kind of hardware testing programs would be made. When they found out that a "Precision CRT Display" would be installed to the system, they instantly decided that "some sort of visual/interactive game" would be the demonstration software of choice for the PDP-1. And after some discussion, it was soon decided to be a space battle game or something similar. After this decision, all other ideas came out pretty quick: like rules of the game, designing concepts, programming ideas, and so forth.
So after about 200 man/hours of work, the first version of the game was at last ready to be tested. The game consisted of two spaceships (affectively named by players "pencil" and "wedge") shooting missiles at each other with a star in the middle of the display (which "pulls" both spaceships because of its gravitational force). A set of control switches was used to control each spaceship (for rotation, speed, missiles, and "hyperspace"). Each spaceship have a limited amount of fuel and weapons, and the hyperspace option was like a "panic button", in case there is no other way out (it could either "save you or break you").
The computer game was an instant success between MIT students and programmers, and soon they started making their own changes to the game program (like real star charts for background, star/no star option, background disable option, angular momentum option, among others). The game code was ported to many other computer platforms (since the game required a video display, a hard to find option in 1960s systems, it was mostly ported to newer/cheaper DEC systems like the PDP-10 and PDP-11).
Spacewar! is not only considered by many as the first "real" video game (since this game does have a video display), but it also have been proved to be the true predecessor of the original arcade game, as well as being the inspiration of many other video games, consoles, and even video gaming companies (can you say "Atari"?...). But that's another story, arcade games as well as console video games were written in a different page of the history of video games (so stay tuned for future articles on these subjects).
So here they are, the "First Video Game" nominees. Which one do you think is the first video game ever made?... If you ask me, I think all these games were revolutionary for its era, and should be credited as a whole as the beginners of the video gaming revolution. Instead of looking for which one was the first video game, what is really important is that they were created, period. As the creator of "Spacewar!", Stephen Rusell, once said: "If I hadn't done it, someone would have done something equally exciting or even better in the next six months. I just happened to get there first".

vendredi 5 août 2016

Pokemon Sun


Pokemon Sun will launch in the US November 18th, 2016 exclusively for the Nintendo 3DS family of systems.
Embark on a new adventure as a Pokemon Trainer and catch, battle, and trade all-new Pokemon on the tropical islands of a new Region and become a Pokemon Champion!
Pokemon Sun
Release Date (US): Nov 18, 20

16 - Less than 105 days away. Countdown to Pokemon Sun.





for read more Entre  site1  or  site





mardi 2 août 2016

EXCLUSIVE FIRST LOOK AT THE COLLECTOR’S EDITION

We just announced the Collector’s Edition of One Piece Burning Blood at Jump Festa in Tokyo for PlayStation 4 and Xbox One! The Marineford Edition is truly a beautiful ode to the Marineford Arc from the original ONE PIECE story. We’ve really

 worked hard on making this a one of a kind package. Let’s discover what you’ll be able to find inside.






The Game
No surprise here: One Piece Burning Blood’s physical copy will be included in the Collector’s Edition :).
The Artbook
One Piece: Burning Blood has a LOT of characters. We’re not done revealing the roster yet, but rest assured the game is packed with playable fighters and support characters. Look forward to a beautiful 100 pages 170 by 240mm artbook with a gloss laminated softcover, inserted into an individual cello, just like a manga. If you’re a fan, you’ll love flipping through it. And who doesn’t love the smell of a new book?
The Figures
Last but not least: we’ve included not one but TWO figures in this edition, featuring the emblematic and legendary Whitebeard. Created and manufactured by BANPRESTO, the first one is a 19,5cm high figure of Edward Newgate aka Whitebeard, standing with his Bisento, a double-edged long sword with a thick truncated blade similar to a spear. The second figure (MARINEFORD ARC SPOILER ALERT!) represents Whitebeard’s grave, painstakingly reproduced to be 100% accurate. His coat hangs on the cross, as if blowing in the wind, but can also be put on the man's shoulders. This two-for-one figure pack is an exclusive bundle and an incredible memento of The Strongest Man in the World. It's actually never been sold together in Japan! You had to play the UFO catch machine and win each of them separately! The coloring for the Marineford Edition is brand new too.

Lost Ark: First Look at the Main Story






Hello Lost Ark fans, we meet again! About a month ago, we had confirmation that Smilegate was hiring for specific positions for their Lost Ark development team, which included Associate UI Artist, UI/UX Lighting Artist, and Software Engineer, each with their own respective requirements. In one of their job listings, we get to see a small glimpse of what the main story behind Lost Ark might be, as taken directly from the post:
“The whole world is in chaos from the attack of Kazeros’ demon army, as Kazeros opens the Chaos Gate with his six legions to invade the human world. Like a legend that exists in myths, the world has become a place where there are no heroes and everyone has forgotten about the Ark that defeated the demons in the past. Now, the player must venture the vast world of the Lost Ark to gather the pieces and go against the demon army. The one force that can stand up against the demons—The Lost Ark.”

So it seems evidently clear that the players of Lost Ark will most definitely have a vast demon army invading from a Chaos gate to face in the long run. The six various legions of demons are led by what seems is going to be the main antagonist of the game, Kazeros. To be honest, this sounds reminiscent of the Burning Legion from the Warcraft series or even the demons of hell from the Diablo series. And that’s not a bad thing whatsoever! At its core, any demon legion feels almost necessary to include as a worthy foe in a fantasy-style RPG as epic as Lost Ark is pushing to be. However, the question arises, what is the intent behind Kazeros’ demon army? To simply conquer or is their more behind this crucial antagonist? This is wishful thinking, but it will be refreshing to see some sort of unique character development that hasn’t been done before with a demon lord type character.
As for the Lost Ark itself, what exactly is it? It is clearly stated that it is the one force that can stand up to the demon army, as it already had in past events within the story. However it is still unclear what it actually is or does. Is it an artifact that simply has the power to expel demons or maybe even a special device that has the ability to close the Chaos Gate?
Knowing that there will be 18 different classes to choose from, each with their own unique back stories and origins, it is clear that at its core, the game will push the player to find the missing pieces of whatever the Lost Ark may be. At the same time, will the choice of a particular character have an impact in the story? As seen in other RPGs such as Guild Wars 2 and Black Desert Online, the characters you begin with have different paths and can influence the story in various ways. This would absolutely add an incredible level of diversity to the story overall. In the end, regardless of which class the player decides to select, it’s clear that it will be a time for heroes to rise again and face the invasion of Kazeros and his immeasurable demon army with the power of the Lost Ark.

lundi 1 août 2016

Overwatch Glitch Lets Players Explore the Next Level in Nepal Map

In Overwatch, players have been able to end up in some very interesting places with abilities like Reaper's Shadow Step and Widowmaker's Grappling Hook. However, none of them are quite as interesting as where two Mercy players ended up after glitching their way through Nepal.

Nepal consists of several distinct stages played one after the other, but all of these are loaded in at the same time. YouTube user Hulkman503 posted a video showing how to get from one area to the other in the middle of a match. See it for yourself below (via Eurogamer).



One of the two players notes that everything is loaded, including health packs scattered around the map. He notes that you can't interact with the Control Points.
"Doing this is useless unless you do..." the player started. "No, never mind. Don't listen to me rambling. It's completely useless."
However, when you're down there, there are some interesting things you can do. You can change your character at the starting base, and the player notes that Symmetra's Ultimate can be used to teleport the entire team down there. This doesn't actually help them, but it sounds pretty funny.
The two players mention that they've tried glitching other maps in similar ways, but none of them have produced results like Nepal. They expect Blizzard will eventually patch the game to prevent this glitch.

mardi 5 avril 2016

Nights of Azure PS4 2016 /4/01


Nights of Azure Review – Yoru no Nai Kuni (PS4 Import)






I was pleasantly surprised by Gust and Koei Tecmo’s PS4 action RPGNights of Azure.
Nights of Azure looks good and plays smoothly in all situations, with frame rate drops coming only on rare occasion. Gameplay never got bogged down by performance issues and what’s more, the action was always fun to watch during my playthrough. Dark blues and purples work well to keep the nighttime theme strong and, as a bonus, give great backdrop for all the fancy spell effects.
Sad reality is that Gust doesn’t have a ton of budget to put into these games, so you’ll see its imperfections fairly often. Whenever characters interact, you’ll see graphics overlap and clip and otherwise look goofy. It’s forgivable and understandable, but that doesn’t mean unnoticeable.
With a couple of standout tracks, the music delivers. In battle, chilling at the hotel, or anything in between, the audio was always good. Even the vocal theme in Underwearland worked somehow.
Nights of Azure‘s core plot is basic, but the character-focused side of the story earns credit for doing something less than common in JRPGs: it tells a love story between homosexual characters who aren’t stereotyped to the moon and back. A lot of games and anime have “accidental” half-naked run-ins, awkward situations, games of grab-boob, or unrequited love between women, but Nights of Azure goes the genuine route and ends up much stronger for it. We see the romance between Arnice and Lilysse unfold step-by-step, and by the end, we’re cheering for everything to work out for them. The two laugh together, fear together, and share a love the audience can take seriously, even if a lot of other anime tropes adorn Nights of Azure.
homosexuality ZOMGsploited all over the place, it’s sometimes hard to find any place on screen not occupied by a giant boob. The hugeness isn’t the only funny thing, but the physics. Watch them some time — I mean really stare at them, like I did. They don’t just move while the girls breathe (as seen in Vanillaware games), but they move as if they’re balloons housing mice. It’s like there’s an animal moving around, trying to escape.
And since this is published by Koei Tecmo, there had to be stripping involved, right? In order to level up, Arnice has to dress down into the tattered remains of lingerie. Why? Because “it’s just us girls here,” in the words of our Lilysse-lookalike spirit hostess.


dimanche 3 avril 2016

Games which will be issued in the month of April 2016

 day 04/01

  • Adam’s Venture: Origins PS4
  • Nights of Azure PS4
  • Trillion: God of Destruction PS Vita

 - day 04/04 

  • Green Game: TimeSwapper PS Vita

 - day 04/05

  • Assassin’s Creed Chronicles Trilogy Pack PS Vita
  • Dead Star PS4
  • Dirt Rally PS4
  • Enter the Gungeon PS4
  • RBI Baseball 16 PS4
  • Star Wars Battlefront ‘Outer Rim’ DLC PS4
  • Stikbold! PS4

 - day 04/07 

  • MXGP 2 PS4
  • Nitroplus Blasterz: Heroines Infinite Duel PS4, PS3

 - day 04/08 

  • Battleborn Open Beta PS4

 - day 04/12

  • Dark Souls 3 PS4
  • Ratchet & Clank PS4
  • Stories: The Path of Destinies PS4
  • The Park PS4

 - day 04/19 

  • Invisible, Inc PS4
  • Lichdom: Battlemage PS4
  • Pang Adventures PS4

 - day 04/20 :

  • Masquerade: The Baubles of Doom PS4, PS3

  - day 04/21 :

  • Pro Evolution Soccer 2016 + EUFA Euro 2016 PS4, Ps3
  • Alienation PS4
  • Dungeons 2 PS4
  • King’s Quest Chapter 3: Once Upon a Climb PS4, PS3
  • MegaTagmension Blanc + Neptune VS Zombies PS Vita
  • Stranger of Sword City PS Vita
  • Tales From the Borderlands PS4, PS3